
Branden G.
Art. Technology. Products.

Education & Certifications
- B.A., Leadership & Organization Studies
University of Denver,
Summa Cum Laude, 2021 - Certified Scrum Product Owner (CSPO)
2021–2023 - UX Design Certificate
In Progress, AGI Boston - Fine & Studio Art
Plymouth State University, 2004-2007
Previous Job Titles / Focus
- Technical Marketing Manager
- Product Owner
- Associate Product Manager
- Market Analyst
- RFP / Proposal Writer
- ERP Specialist
- Production Associate
-
About Me
I am a product and UX designer with more than ten years of experience in product management, marketing, and product ownership. My expertise ranges from manufacturing to leading agile software teams, creating knowledge bases, and launching features that directly address critical business needs.
Alongside my professional career, I’ve built and marketed creative projects like the Mushinko board game, which was designed, manufactured, and presented at PAX East 2025 before launching with a Kickstarter. I also create digital and physical designs — websites, prototypes, and sculptural art — that connect technology with storytelling.
My approach is rooted in research and transforming user feedback into effective improvements for systems and products. I specialize in simplifying complex challenges into practical, user-friendly solutions that operate seamlessly at both strategic and design levels.
What I Bring
- Experience bridging business strategy with design execution
- A track record of shaping products through customer feedback
- A creative mindset that spans digital, physical, and experiential design
- An early adopter for the latest technologies
- A positive attitude towards new systems
-
About Me
I am a product and UX designer with more than ten years of experience in product management, marketing, and product ownership. My expertise ranges from manufacturing to leading agile software teams, creating knowledge bases, and launching features that directly address critical business needs.
Alongside my professional career, I’ve built and marketed creative projects like the Mushinko board game, which was designed, manufactured, and presented at PAX East 2025 before launching with a Kickstarter. I also create digital and physical designs — websites, prototypes, and sculptural art — that connect technology with storytelling.
My approach is rooted in research and transforming user feedback into effective improvements for systems and products. I specialize in simplifying complex challenges into practical, user-friendly solutions that operate seamlessly at both strategic and design levels.
What I Bring
- Experience bridging business strategy with design execution
- A track record of shaping products through customer feedback
- A creative mindset that spans digital, physical, and experiential design
- An early adopter for the latest technologies
- A positive attitude towards new systems
- Leadership
- Web Design
- Graphic Design
- UX/UI
- Agile / Scrum
- Prototyping
- Marketing
- App Development
- Team Building
- Communication
- Documentation
- Data Entry
- User Stories
- RFP
- Customer Success
- Technical Support
Programs and Tools
- GIMP
- Photoshop
- Blender
- FreeForm
- WordPress
- Img2Gif
- Word
- PowerPoint
- Excel
- WikiJS
- ChatGPT
- Illustrator
- Figma
Technologies
- HTML ★★★★
- CSS ★★★
- JavaScript ★★
- SwiftUI ★★
- MongoDB ★
- OpenSearch ★
- Golang ★
- SQL ★
- Generative AI ★★★
- Apple Developer ★★★
- Xcode ★★
- VSCode ★★
- GitHub ★
- Firebase ★★★
- Realtime Database ★★
- AWS★★
- AWS Lambda ★
- Google Functions ★